Archive for the ‘CGI’ Category
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Plexus Productions Opener from Tim Borgmann on Vimeo.
Info: Client: Plexus Productions
Role: concept, design, direction, animation, shading, compositing
Music and Sound Design: Mothersmilk
special thanks to:
Ismail Acar for his advice in editing questions
Martin Chatterjee for some technical concepts
And the making-of:
Plexus Productions Opener – making of from Tim Borgmann on Vimeo.
Some making of stuff from the Plexus project http://www.vimeo.com/23050664
Music and Sound Design: Mothersmilk
Info:
Experience « 3 Dreams of Black » at http://www.ro.me/
« 3 Dreams of Black » is Chris Milk’s new interactive film, created in WebGL with some friends from Google, for Danger Mouse & Daniele Luppi’s ROME, featuring Jack White & Norah Jones. The project is a Chrome Experiment (http://www.chromeexperiments.com/) that showcases some of the latest web technologies in modern browsers like Google Chrome.
In building « 3 Dreams of Black », we’ve had the opportunity to build many tools, libraries, and models. We’ve fully opened up the source code and made it available for web developers to tinker with us at http://www.ro.me/tech. In addition to the code, a few other highlights include eight WebGL demos, a fun model viewer for interacting with some of the animals from the web experience, and the Three.js 3D library used for building the experience. In addition, a big part of the project was to define a good pipeline for getting all the animals and environment models right in WebGL — for this, we extended Blender with custom plugins so we could manipulate and export the data with ease.
As you can see, you can use Blender for your commercials projects.
Thanks to François Grassard for this example.
If you have a doubt, it’s normal.
A little tour on the developments around Blender 2.5.
Just remember, Blender is free and an open source program
Compositor: Bezier curves
More info: http://vimeo.com/17355544
Compositor: OpenCL
More info: http://ocl.atmind.nl/doku.php?id=design:proposal:compositor-redesign
Rendering: LuxRender OpenCL project
More info: http://www.luxrender.net
Particules: OpenCL project
More info: http://enja.org/
Particules: Particules vortices
Sculpting: Push the limits
More info: http://farsthary.wordpress.com/
Dynamic Paint: With indirect lighting or textures
More info: http://www.miikahweb.com/ & http://www.miikahweb.com/en/tutorials/dynamic-paint-guide
Paint: Ptex support
Simulator: Ocean simulator
More info: http://www.savetheoceansim.com/blog/
Music: Amon Tobin – Ninja Tune
Director : Charles de Meyer
The making of « Esther’s »:
Thea is a biased/unbiased renderer.
Thea Render Homme page
« Cdak » by Quite & Orange (party version) from Mitch Bucanon on Vimeo.
INFO: « Cdak » by Quite & Orange (party version)
1st place at Chaos Construction 2010 event in the PC demo category.
Grab the 4k (4079 bytes) file to see this jewel running realtime on your pc :
http://pouet.net/prod.php?which=55758
THIS IS NOT MY WORK, FOR ANY COMMENT/OFFER PLEASE ASK THEIR AUTHORS : http://www.vimeo.com/user1470568
Here is the FINAL version which Unc (one of the creators of the original demo) would obviously like people to watch first :